Intelligently and realistically rotate the item in 'image 1', to face the camera-- Item is standing stright ahead and facing the camera (forward). If the item is human, put a FUTURE m1 garand or a FUTURE thompson in thier hands. Dress them in a FUTURE american soldier attire and gear. Replace background with NEW Beach of Normandy FUTURE BATTLE lightly blurred landscape. Ensure the background image style matches the item 'image 1' style (ie photo real, cartoon, 3d render). Ensure the items feed are planted flat on the floor surface. Used: 21 Intelligently and realistically rotate the item in 'image 1', to face the camera-- Item is standing stright ahead and facing the camera (forward). If the item is human, put an m1 garand or a thompson in thier hands. Dress them in a WW2 american soldier attire and gear. Remove background and replace with Beach of Normandy BATTLE lightly blurred landscape. Ensure the background image style matches the item 'image 1' style (ie photo real, cartoon, 3d render). Ensure the items feed are planted flat on the floor surface. Used: 1 Intelligently and realistically rotate the item in 'image 1', to face the camera-- Item is standing stright ahead and facing the camera (forward). If the item is human, empty thier hands, position arms down at sides, and put them in a tuxedo. Remove background and replace with elegant, rich, lightly blurred interior. Ensure the background image style matches the item 'image 1' style (ie photo real, cartoon, 3d render). Ensure the items feed are planted flat on the floor surface. Used: 14 Intelligently and realistically rotate the item in 'image 1', item is standing straight ahead and facing DIRECTLY TO THE LEFT of the camera (ITEMS LEFT SIDE IS TOWARD CAMERA). Used: 12 Intelligently and realistically rotate the item in 'image 1', item is standing straight ahead and facing DIRECTLY TO THE RIGHT of the camera (ITEMS RIGHT SIDE IS TOWARD CAMERA). Used: 8 Intelligently and realistically rotate the item in 'image 1', to face away from the camera-- item is standing stright ahead and facing AWAY from the camera (BACK TOWARD CAMERA). Used: 14 Intelligently and realistically rotate the item in 'image 1', to face the camera-- item is standing stright ahead and facing the camera (forward). Used: 19 Intelligently and realistically apply the graphic in 'image 1' onto the item in 'image 2' (remove the bg on 'image 1' first) Ensure that any texture/shadow/highlights/depth/object on the item 'image 2' is realisticly rendered on/through the graphic 'image 1'. Color the item in 'image 2' to contrast the graphic 'image 1'. Add a color gradient/textured background thats on theme and contrasts the item 'image 2'. Used: 32 extract the graphic from the item in 'image 1', as a digital piece free of wrinkles, curves, physical texture or deformitys. Render it on a solid white background. Do not render a mockup, render the image as if its only the file. Used: 8 print the graphic 'image 2' onto the item in 'image 1'. Add a gradient background. Display 3 of the item lined up perfectly, slighty different rotations to see all sides. Used: 4